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RESUME

   I am a Senior/Lead 3D Artist and Creative Leader with a proven track record in Film, AAA Game Development as well as Virtual/Mixed/Augmented Reality and Visual Simulation.  My focus is creating and managing highly detailed and optimized environment art content in the Interactive Entertainment Industry

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VIDEO GAMES / INTERACTIVE ENTERAINMENT:

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Consultant  -  Undisclosed Project

Jan 2025 - Present

- Art direction and technical consultation

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Senior 3D Artist  -  Full Swing Simulators

Aug 2023 - Nov 2024 (RIF)

TGL

- Working with amazing and renowned golf course designers to help develop an exceptional golf simulation experience for TGL

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Lead Environment Artist  -  Vista Outdoor Inc. / Foresight Sports

Apr 2021 - Jun 2023 (RIF)

FSX

- Major contributor to establishing an updated working pipeline in Unity (HDRP)

-Creatind PBR material libraries and managed the overall visual fidelity for the Foresight Sports Golf simulation.

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Senior Environment Review Artist  -  Sony Interactive Entertainment (VASG)

Aug 2020 - Jan 2021
HELLDIVERS II (PC, PS5)
  MLB THE SHOW 21 (PS4, PS5, XBox One)

 - Assisting Sony 1st party and other 3rd party studios with art/pipeline support

           

              

Art / Creative Direction and Technical Consultation

Aug 2019 - Aug 2020

- Privately working with top-tier clients and companies

 

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Technical Artist / Lead 3D Artist / Generalist  -  Futurewei Technologies, Inc.

Apr 2019 - Aug 2019  (Project Cancelled)

  - Co-Leading Art Team efforts with Senior Tech Artist
     - Research and Development, Milestone planning / scheduling
   - Tools and Pipeline Development / Refinement
   - Content creation and optimization

 

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Photogrammetry Lead / Senior 3D Artist  -  Microsoft - Turn 10 Studios (XBOX)

Jun 2018 - Apr 2019

FORZA MOTORSPORT

- Photogrammetry Capture, Processing, Optimization, and Integration
- R & D (Pre-Production, Procedural tools and Content Generation)
- Tools testing
- Mentored junior artists

 

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Lead Environment Artist  - Tesla

Nov 2017 - Jun 2018

AUTOPILOT (Simulation)
- Art pipeline (Workflow development /Technical troubleshooting /Milestone planning

- 3D content creation and world polish (Mesh, PBR Shaders/Materials/Textures)

- Hiring/Managing internal art team and external vendors,
- Updates/presentations to Elon Musk and executives

 

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Senior 3D Artist / Generalist  -  Microsoft

Jan 2015 - Nov 2017
   FORZA 7 (XBOXONEX , PC)   (Jun 2017 - Nov 2017)

FORZA 6 (XBOXONE, PC)   (Jan 2015 - Aug 2015)

- 3D Modeling, Texturing, Shaders, Integration, Polish, Aggressive Optimization       

  WINDOWS 10 MIXED REALITY PORTAL (PC/Windows)  (Nov 2016 - Jun 2017)

- 3D Modeling, Texturing, Shaders, Integration, Polish, Aggressive Optimization            

   DESTINATION: MARS (HoloLens)   (Sep 2015 - Mar 2016)
- Rapid prototyping and iteration using data from Mars Rover
- Working closely with JPL and software devs to develop technical solutions
- 3D Modeling, Texturing, Shaders, Integration, Polish, Aggressive Optimization
 

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Art Manager (Outsource) / Senior Artist  -  Red 5 Studios

May 2014 - Dec 2014  (Studio Closure)

 FIREFALL  (PC)
- Management and art direction of all incoming 3rd party art assets
- Company-wide point of contact for all deliverables (Scheduling, Feedback, etc.)
- Technical integration of all 3rd party assets (Character/Weapons upgrades, Environment/Props, etc.)

 

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Senior Environment Artist / Art Manager (Outsource)  -  Airtight Games

Feb 2012 - Oct 2013  (Studio Closure)

 MURDERED: SOUL SUSPECT  (PC, XBOXONE, PS4, XBOX360, PS3)  -  Square Enix
- Management and art direction of all incoming 3rd party art assets from 3 separate vendors

-  Designed Outsource Pipeline from ground up (File transfer, Integration, Feedback, Workflow, Quality Control, etc.)

- Worked closely with the Engineering team to develop integration tools

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Senior 3D Artist / Environment Artist  -  Sony Computer Entertainment America

Nov 2004 - May 2011​

 Zipper Interactive 

MAG (PS3) SCEA
   SOCOM 4 (PS3) SCEA

Bend Studio

 SYPHON FILTER: DARK MIRROR  (PS2 & PSP)  -  SCEA
SYPHON FILTER: LOGAN'S SHADOW  (PS2 & PSP)  -  SCEA
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- High/low poly modeling, UV layout/unwrapping, Texture painting, Lighting
- Setting up library of destructible assets (Havok)
- Trained/mentored junior artists and new hires

         

   

3D Artist  -  Black Ops Entertainment

Mar 2002 - Feb 2004

 TERMINATOR 3: RISE OF THE MACHINES  (PS2 & XBOX)  -  Atari
X-FILES: RESIST OR SERVE  (PS2)  -  Vivendi Universal
- Polished various levels and corresponding art/objects, etc.

 

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SKILLS:

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Troubleshooting, Research and Development (R&D), Technical Documentation, Process Flow Documentation, Tools, Xbox, PlayStation, Simulation, 3D Architectural Rendering, 3D Rendering, Python, Simulation Software,  Architectural Design, Previsualization, Visual Arts, Software Development, Interactive Media, Mixed Reality, Multiplayer Games, Video Game Production, Agile Environment, Augmented Reality (AR), Art Direction, Graphics, Virtual Reality (VR), Game Engines, Game Art, Workflow Management, Pipeline Design/Generation, Outsourcing Management, Mentoring, World/Level Building, Optimization, Asset Management, 3D Lighting, Photogrammetry, Topology, Hard Surface Modeling, High/Low Poly Modeling, Shader/Material Creation, Layout, Game Development, Texturing, Cinematics, UV Mapping, Animation, Console, Environment Art, Texture Painting, Rapid Prototyping, Motion Graphics, Video Editing, Gaussian Splatting, AI

 

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SOFTWARE:

 

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Substance Designer, Substance Painter, Unity, Agisoft Metashape, RealityCapture (RC), After Effects, Perforce, 3D Studio Max, Maya, Photoshop, ZBrush, Unreal, JIRA, Quixel, Adobe Creative Suite, XNormal.

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* Ability to immediately learn “in-house” tools

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EDUCATION:

 

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Otis College of Art and Design - Bachelor of Fine Arts, Digital Media

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