RESUME
I am a Senior Level 3D Artist with vast experience in Film, AAA Game Development as well as Virtual/Mixed/Augmented Reality and Visual Simulation. My focus is creating and managing highly detailed and optimized art content in the Interactive Entertainment Industry
GAMES / INTERACTIVE MEDIA:
Vista Outdoor / Foresight Sports: Lead Environment Artist
(FSX Play, FSX Pro)
- Overseeing and executing all aspects of 3D Environment Content
- Terrain Re-topologizing and optimization
- Material and Texture generation
- Realtime Lighting System
Software used: Maya, Substance, Photoshop, Proprietary tools
Sony Interactive Entertainment: Senior Environment Review Artist
(TBA)
- Creative and Technical direction
- Content creation and optimization
- Outsource Management
- Asset tracking
Software used: Maya, Substance, Photoshop
Freelance: Private Clients / Companies
(TBA)
- Helping companies realize their vision by creating and providing VERY cool stuff
Software used: Anything and everything
Microsoft (Turn 10 Studios): Photogrammetry Lead / Senior 3D Artist
(TBA)
- Pipeline development (Photogrammetry capture, Processing, Optimization, and Integration)
- R & D (Procedural tools, workflows, and content generation)
- Tools testing
- Pre-production / Art execution
Software used: 3dsMax, Substance, Photoshop, Proprietary tools, Agisoft / Reality Capture
Tesla: Lead Environment Artist
AUTOPILOT (Simulation)
- First Artist hired to help develop 3D Simulation
- Internal hiring/art team development
- Pipeline/workflow development
- Milestone planning
- Managing internal art team and task execution
- Working with graphics programmers and engineers to implement run-time features and procedural systems.
- Outsource management
- Technical troubleshooting and research
- Content creation and world polish (modeling, textures, materials/shaders)
- Frequent updates/presentations to Elon Musk and executives
Software used – Maya, Photoshop, Proprietary tools, MS Office, UE4, AfterFX, Substance, Agisoft / Reality Capture
Microsoft Studios (Analog Design / Platform Next) : Senior 3D Artist / Generalist
FORZA 7 (XBOX ONE, PC)
WINDOWS 10 MIXED REALITY PORTAL
DESTINATION: MARS (HOLOLENS)
FORZA 6 (XBOX ONE, PC)
- Rapid Prototyping,
- Modeling / 3D/2D Painting / Polish
- Photogrammetry
- PBR Shaders / Materials
- Aggressive Optimization
- Software used – 3DSMax, Maya, Photoshop, Mudbox, Proprietary tools, MS Office, Unity, AfterFX, Substance, PhotoScan
Red 5 Studios: Art Manager (Outsource) / Senior Artist
FIREFALL (PC)
- Management, art direction, integration, and polish/cleanup of all incoming art assets
Software used – 3DSMax, Photoshop, Proprietary tools, MS Office
Airtight Games: Senior Environment Artist / Art Manager (Outsource)
MURDERED: SOUL SUSPECT (PC, XBOX ONE, PS4, XBOX360, PS3) Square Enix
- Management and art direction of all incoming 3rd party art assets from 2 separate studios
- Designed pipeline from ground up (file transfer, integration, feedback, workflow, quality control, etc.)
- Worked closely with the Engineering team to develop integration tools
- Modeling, Texturing, High Poly Sculpting/Casting to texture, UV layout/unwrapping
Software used – Maya, Photoshop, Mudbox, UDK, MS Office
Sony Computer Entertainment America: Senior 3D Artist
MAG (PS3) SCEA
SOCOM 4 (PS3) SCEA
SYPHON FILTER: DARK MIRROR (PS2 & PSP) SCEA
SYPHON FILTER: LOGANS SHADOW (PS2 & PSP) SCEA
- High/low poly modeling, Sculpting/Casting to texture, UV layout/unwrapping, Texture painting
- Set up an extensive library of destructible assets using Havok
- Asset/Scene management, organization, and optimization
- Trained/mentored junior artists and new hires
- Collision, Activation, Particle placement, Baked and real-time lighting solutions
Software used – Maya, 3DSMax, Photoshop, Proprietary tools
(recommended for a Lead role by Art Manager)
Black Ops Entertainment: 3D Artist
TERMINATOR 3: RISE OF THE MACHINES (PS2 & XBOX) Atari
X-FILES: RESIST OR SERVE (PS2) Vivendi Universal
- Polished various levels and corresponding art/objects, etc. for both T3 and X-FILES
Software used – 3DSMax, Photoshop
FEATURE FILMS:
LIDAR VFX: 3D Modeler
X-MEN 2
2 FAST 2 FURIOUS
CAT IN THE HAT
LEAGUE OF EXTRAORDINARY GENTLEMEN
GHOSTS OF THE ABYSS (James Cameron)
- Team modeler for various large scale CG sets and environments
Software used – 3DSMax, Maya
DAT Productions: Production Artist
THE DAY AFTER TOMORROW
-Worked with Digital Domain team during pre-production (under the direction of VFX producer, Mike Chambers)
EDUCATION:
Otis College of Art and Design: Bachelor of Fine Arts (Digital Media Major)
SKILLS/SOFTWARE:
3D:
- Maya
- 3DSMax
- Mudbox
- ZBrush
- Xnormal
- Quixel Suite
- Substance Designer / Painter
Engines:
- UE4
- Unity
Photogrammetry:
- Agisoft Metashape
- Reality Capture
2D:
- Photoshop
- After Effects
* Ability to immediately learn “in-house” tools