RESUME

I am a senior level 3D artist with over 15 years experience in both film and video game development currently focused on creating and managing highly detailed and optimized art content in the interactive entertainment industry.

 

GAMES / INTERACTIVE MEDIA:

Microsoft (2018-present): Photogrammetry Lead / Senior 3D Artist

(TBA)

- Pipeline development (Photogrammetry capture, Processing, Optimization, and Integration)  
- R & D (Procedural tools, workflows, and content generation) 
- Tools testing 
- Pre-production / Art execution

Tesla (2017-2018): Lead Environment Artist

AUTOPILOT (Simulation)

- First Artist hired to Elon's Autopilot Team

- Internal hiring/art team development

- Pipeline/workflow development

- Milestone planning

- Managing internal art team and task execution

- Working with graphics programmers and engineers to implement run-time features and procedural systems.

- Outsource management

- Technical troubleshooting and research

-  Content creation and world polish (modeling, textures, materials/shaders)

-  Frequent updates/presentations to Elon Musk and executives

Software used – Maya, Photoshop, Proprietary tools, MS Office, UE4, AfterFX, Substance, PhotoScan

Microsoft Studios (2015-2017): Senior 3D Artist / Generalist

FORZA 7 (XBOX ONE, PC)

WINDOWS 10 MIXED REALITY PORTAL 

DESTINATION: MARS (HOLOLENS)

FORZA 6 (XBOX ONE, PC)

- Rapid Prototyping,

- Modeling / 3D/2D Painting / Polish

- Photogrammetry

- PBR Shaders / Materials

- Aggressive Optimization

- Software used – 3DSMax, Maya, Photoshop, Mudbox, Proprietary tools, MS Office, Unity, AfterFX, Substance, PhotoScan

 

Red 5 Studios (2014-2015): Art Manager (Outsource) / Senior Artist

FIREFALL (PC)

- Management, art direction, integration, and polish/cleanup of all incoming art assets

Software used – 3DSMax, Photoshop, Proprietary tools, MS Office

 

Airtight Games (2012-2013): Senior Environment Artist / Art Manager (Outsource)

MURDERED: SOUL SUSPECT (PC, XBOX ONE, PS4, XBOX360, PS3) Square Enix

- Management and art direction of all incoming 3rd party art assets from 2 separate studios

- Designed pipeline from ground up (file transfer, integration, feedback, workflow, quality control, etc.)

- Worked closely with the Engineering team to develop integration tools

- Modeling, Texturing, High Poly Sculpting/Casting to texture, UV layout/unwrapping

Software used – Maya, Photoshop, Mudbox, UDK, MS Office

Sony Computer Entertainment America (2004-2011): Senior 3D Artist

MAG (PS3) SCEA

SOCOM 4 (PS3) SCEA

SYPHON FILTER: DARK MIRROR (PS2 & PSP) SCEA

SYPHON FILTER: LOGANS SHADOW (PS2 & PSP) SCEA

- High/low poly modeling, Sculpting/Casting to texture, UV layout/unwrapping, Texture painting

- Set up an extensive library of destructible assets using Havok

- Asset/Scene management, organization, and optimization

- Trained/mentored junior artists and new hires

- Collision, Activation, Particle placement, Baked and real-time lighting solutions

Software used – Maya,  3DSMax, Photoshop, Proprietary tools

(recommended for a Lead role by Art Manager)

Black Ops Entertainment (2003-04): 3D Artist

TERMINATOR 3: RISE OF THE MACHINES (PS2 & XBOX) Atari

X-FILES: RESIST OR SERVE (PS2) Vivendi Universal

- Polished various levels and corresponding art/objects, etc. for both T3 and X-FILES

Software used – 3DSMax, Photoshop

 

FEATURE FILMS:

LIDAR VFX (2002-03): 3D Modeler

X-MEN 2

2 FAST 2 FURIOUS

CAT IN THE HAT

LEAGUE OF EXTRAORDINARY GENTLEMEN

GHOSTS OF THE ABYSS (James Cameron)

- Team modeler for various large scale CG sets and environments

Software used – 3DSMax, Maya

 

DAT Productions (2002): Production Artist

THE DAY AFTER TOMORROW

-Worked with Digital Domain team during pre-production (under the direction of VFX producer, Mike Chambers)

 

EDUCATION:

Otis College of Art and Design (Class of 2001): Bachelor of Fine Arts (Digital Media Major)

 

SKILLS/SOFTWARE:

3D:  

- Maya

- 3DSMax

- Mudbox

- ZBrush

- Xnormal

- Quixel Suite

- Substance Designer / Painter

 

 

Engines:

- UE4

- Unity

 

 

Photogrammetry:

- Agisoft PhotoScan

- Reality Capture

 

 

2D:  

- Photoshop

- After Effects 

 

* Ability to immediately learn “in-house” tools