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RESUME

   I am a Senior Level 3D Artist and Creative Leader with a proven track record in Film, AAA Game Development as well as Virtual/Mixed/Augmented Reality and Visual Simulation.  My focus is creating and managing highly detailed and optimized art content in the Interactive Entertainment Industry

 

GAMES / INTERACTIVE MEDIA:

Vista Outdoor / Foresight Sports:  Lead Environment Artist

(FSX Play, FSX Pro)

- Overseeing and executing all aspects of 3D Environment Content
- Terrain Re-topologizing and optimization
- Material and Texture generation

- Realtime Lighting System
Software used:  Maya, Substance, Photoshop, Proprietary tools

Sony Interactive Entertainment:  Senior Environment Review Artist

(TBA)

- Creative and Technical direction

- Content creation and optimization

- Outsource Management

- Asset tracking

Software used:  Maya, Substance, Photoshop

Freelance:  Private Clients / Companies

(TBA)

- Helping companies realize their vision by creating and providing VERY cool stuff

Software used:  Anything and everything

Microsoft (Turn 10 Studios): Photogrammetry Lead / Senior 3D Artist

(TBA)

- Pipeline development (Photogrammetry capture, Processing, Optimization, and Integration)  
- R & D (Procedural tools, workflows, and content generation) 
- Tools testing 
- Pre-production / Art execution

Software used:  3dsMax, Substance, Photoshop, Proprietary tools, Agisoft / Reality Capture

Tesla: Lead Environment Artist

AUTOPILOT (Simulation)

- First Artist hired to help develop 3D Simulation

- Internal hiring/art team development

- Pipeline/workflow development

- Milestone planning

- Managing internal art team and task execution

- Working with graphics programmers and engineers to implement run-time features and procedural systems.

- Outsource management

- Technical troubleshooting and research

-  Content creation and world polish (modeling, textures, materials/shaders)

-  Frequent updates/presentations to Elon Musk and executives

Software used – Maya, Photoshop, Proprietary tools, MS Office, UE4, AfterFX, Substance, Agisoft / Reality Capture

Microsoft Studios (Analog Design / Platform Next) : Senior 3D Artist / Generalist

FORZA 7 (XBOX ONE, PC)

WINDOWS 10 MIXED REALITY PORTAL 

DESTINATION: MARS (HOLOLENS)

FORZA 6 (XBOX ONE, PC)

- Rapid Prototyping,

- Modeling / 3D/2D Painting / Polish

- Photogrammetry

- PBR Shaders / Materials

- Aggressive Optimization

- Software used – 3DSMax, Maya, Photoshop, Mudbox, Proprietary tools, MS Office, Unity, AfterFX, Substance, PhotoScan

Red 5 Studios: Art Manager (Outsource) / Senior Artist

FIREFALL (PC)

- Management, art direction, integration, and polish/cleanup of all incoming art assets

Software used – 3DSMax, Photoshop, Proprietary tools, MS Office

Airtight Games: Senior Environment Artist / Art Manager (Outsource)

MURDERED: SOUL SUSPECT (PC, XBOX ONE, PS4, XBOX360, PS3) Square Enix

- Management and art direction of all incoming 3rd party art assets from 2 separate studios

- Designed pipeline from ground up (file transfer, integration, feedback, workflow, quality control, etc.)

- Worked closely with the Engineering team to develop integration tools

- Modeling, Texturing, High Poly Sculpting/Casting to texture, UV layout/unwrapping

Software used – Maya, Photoshop, Mudbox, UDK, MS Office

Sony Computer Entertainment America: Senior 3D Artist

MAG (PS3) SCEA

SOCOM 4 (PS3) SCEA

SYPHON FILTER: DARK MIRROR (PS2 & PSP) SCEA

SYPHON FILTER: LOGANS SHADOW (PS2 & PSP) SCEA

- High/low poly modeling, Sculpting/Casting to texture, UV layout/unwrapping, Texture painting

- Set up an extensive library of destructible assets using Havok

- Asset/Scene management, organization, and optimization

- Trained/mentored junior artists and new hires

- Collision, Activation, Particle placement, Baked and real-time lighting solutions

Software used – Maya,  3DSMax, Photoshop, Proprietary tools

(recommended for a Lead role by Art Manager)

Black Ops Entertainment: 3D Artist

TERMINATOR 3: RISE OF THE MACHINES (PS2 & XBOX) Atari

X-FILES: RESIST OR SERVE (PS2) Vivendi Universal

- Polished various levels and corresponding art/objects, etc. for both T3 and X-FILES

Software used – 3DSMax, Photoshop

FEATURE FILMS:

LIDAR VFX: 3D Modeler

X-MEN 2

2 FAST 2 FURIOUS

CAT IN THE HAT

LEAGUE OF EXTRAORDINARY GENTLEMEN

GHOSTS OF THE ABYSS (James Cameron)

- Team modeler for various large scale CG sets and environments

Software used – 3DSMax, Maya

DAT Productions: Production Artist

THE DAY AFTER TOMORROW

-Worked with Digital Domain team during pre-production (under the direction of VFX producer, Mike Chambers)

EDUCATION:

Otis College of Art and Design: Bachelor of Fine Arts (Digital Media Major)

SKILLS/SOFTWARE:

3D:  

- Maya

- 3DSMax

- Mudbox

- ZBrush

- Xnormal

- Quixel Suite

- Substance Designer / Painter

 

 

Engines:

- UE4

- Unity

 

 

Photogrammetry:

- Agisoft Metashape

- Reality Capture

 

 

2D:  

- Photoshop

- After Effects 

 

* Ability to immediately learn “in-house” tools

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