PERSONAL WORK

UNREAL ENGINE / UNITY

PHOTOGRAMMETRY

MATERIALS / SHADERS

HIGH POLY SCULPTING / MODELING

 LIGHTING / RENDERS ( UE4, MAYA / MAX )

A still life scene my current art team did during a production lull. It was a full blown exercise highlighting modeling/texturing skills, high poly sculpting, lighting, and most importantly...surfacing setting up shaders in UDK. (Still tweaking shaders...Fresnel, Cubemaps, etc.)