I am a senior level 3D artist with over a decade of experience in both film and video game development currently focused on creating and managing highly detailed and optimized art content in the interactive entertainment industry.

RESUME

GAMES:

Microsoft Studios (2015-Present): Senior 3D Artist / Generalist

DESTINATION: MARS (HOLOLENS)

FORZA 6 (XBOX ONE)

- Rapid Prototyping, Modeling, Texturing, Sculpting, 3D/2D Painting, PBR Shaders/Materials, Polish, Optimization

- Software used – 3DSMax, Maya, Photoshop, Mudbox, Proprietary tools, MS Office, Unity

Red 5 Studios (2014-2015): Art Manager (Outsource) / Senior Artist

FIREFALL (PC)

- Management, art direction, integration, and polish/cleanup of all incoming art assets

- Software used – 3DSMax, Photoshop, Proprietary tools, MS Office

Airtight Games (2012-2013): Senior Environment Artist / Art Manager (Outsource)

MURDERED: SOUL SUSPECT (PC, XBOX ONE, PS4, XBOX360, PS3) Square Enix

- Management and art direction of all incoming 3rd party art assets from 2 separate studios

- Designed pipeline from ground up (file transfer, integration, feedback, workflow, quality control, etc.)

- Worked closely with the Engineering team to develop integration tools

- Modeling, Texturing, High Poly Sculpting/Casting to texture, UV layout/unwrapping

- Software used – Maya, Photoshop, Mudbox, UDK, MS Office

Sony Computer Entertainment America (Zipper Interactive) (2007-2011): Senior 3D Artist

MAG (PS3) SCEA

SOCOM 4 (PS3) SCEA

- High/low poly modeling, Sculpting/Casting to texture, UV layout/unwrapping, Texture painting

- Set up an extensive library of destructible assets using Havok

- Asset/Scene management, organization, and optimization

- Trained/mentored junior artists and new hires

- Software used – Maya, Photoshop, Proprietary tools

(recommended for a Lead role by Art Manager)

Sony Computer Entertainment America (Bend Studio) (2004-2007): 3D Environment Artist

SYPHON FILTER: DARK MIRROR (PS2 & PSP) SCEA

SYPHON FILTER: LOGANS SHADOW (PS2 & PSP) SCEA

- Modeled, Textured, and lit various single and multiplayer levels

- Collision, Activation, Particle placement, Baked and real-time lighting solutions

- Scene management/organization, Optimization

- Software used – 3DSMax, Photoshop, Proprietary tools

Black Ops Entertainment (2003-04): 3D Artist

TERMINATOR 3: RISE OF THE MACHINES (PS2 & XBOX) Atari

X-FILES: RESIST OR SERVE (PS2) Vivendi Universal

- Polished various levels and corresponding art/objects, etc. for both T3 and X-FILES

-Software used – 3DSMax, Photoshop

FEATURE FILMS:

LIDAR VFX (2002-03): 3D Modeler

X-MEN 2

2 FAST 2 FURIOUS

CAT IN THE HAT

LEAGUE OF EXTRAORDINARY GENTLEMEN

GHOSTS OF THE ABYSS (James Cameron)

- Team modeler for various large scale CG sets and environments

Software used – 3DSMax, Maya

DAT Productions (2002): Production Artist

THE DAY AFTER TOMORROW

-Worked with Digital Domain team during pre-production (under the direction of VFX producer, Mike Chambers)

EDUCATION:

Otis College of Art and Design (Class of 2001): Bachelor of Fine Arts (Digital Media Major)

SKILLS/SOFTWARE:

3D: Maya, 3DSMax, Mudbox, ZBrush, XNormal, UDK, Unity

2D: Photoshop, Quixel Suite, Crazybump

click to download Word Document

PERSONAL WORK

PROFESSIONAL WORK

DEMO REEL

CONTACT

RESUME

VR/AR